mathematically correct pantheon

(90s cooldown).Mythic Passive: Grants all other Legendary items 5 Lethality. Mathematically Correct Darius. 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Ball onto you as you dive; then you Q and E the crowd. Here, we can try to get the maximum shielding possible with a single Shen ultimate. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal. Healing is not reduced on AoE attacks. Marca2273 2 yr. ago. Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. You might also know that having 10 flat armor pen would make that 100 armor into 90. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! 30 Attack DamageActive - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. Only attacks and abilities apply Challenging Smite's burn. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If they have less than 30% Health the damage reduction is increased to 20%.Champions can only be linked by one Knight's Vow at a time. Either of you can start a stun that leads into certain death. If you can get through laning phase with some good roams, you're fine. Eventually, you can find your own "special" use for it. For the next 3 seconds, you deal 15% increased damage to the target. 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. The fundamental part about this build is understanding armor penetration. 60 Ability Power500 Mana200 HealthAwe: Gain Ability Haste equal to 0.5% bonus mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. 40 ArmorRock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. He can dash through your shield to the other side. Holds up to 2 charges and refills upon visiting the shop. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). Lucian. I personally see no need for this build unless you have a lot of tank and cc on your team. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. +6 Armor. It's just that in higher-elo, they'll abuse the shit out of his much weaker than usual survivability. Ahora, un jugador de Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje. Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Ban this if you're going mid. Healing is not reduced on AoE attacks. 15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. 5 Ability Power30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. ThisIsTakenLol 2 yr. ago. Contrary to expectation, Rammus is not that bad of a matchup. Patch 13.1. Please verify that you are not a bot to cast your vote. Drain: Restore 0.75 Mana every second. It has no effect on Airborne or Suppression. If you're mid, you will not win against a moderately decent one. Wouldn't it make sense to include Mana Cost for the Combos section? Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments cuella47o 2 yr. ago. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).Maximum Mist's Edge damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users. Headquarters. 350 Health35 Armor35 Magic Resist20 Ability HasteImmolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You) League of Legends season 12 Pantheon Gameplay! TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.Wrath cannot benefit from more than 100% Critical Strike Chance. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). We also offer a variety of resources and events to help enhance your experience. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). This guide has not yet been updated for the current season. Pantheon is basically your "get out of jail free" card. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. Create and share Champion Guides and Builds. Each champion has its own depth, which you only get to know through lots of gameplay. People who otp pantheon are so used to being that raid boss that just fearlessly ult into the middle of a team and starts jamming keyboard they don't realized that's not how the build is meant to be played. 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). I have tried the build, and all i can say is this. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. Mythic Passive: Grants all other Legendary items 15 Ability Power. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. 40 Attack Damage25% Attack Speed10% Life StealMist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health. Mathematically correct sett is by no means squishy. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. Annie. Website. 7376 rossboomsocks rossboomsocks Please read the rules before posting! 2 out of 5 stars, based on 1 review. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. 300 Health45 Armor5% Move SpeedShipwrecker: While moving, build up to 40 bonus Move Speed. Let's consider what else is wrong with Pantheon as is. Dun & Bradstreet, Inc. 2023. 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. Please keep this in mind while reading. But wait, now that you're at full conqueror, what do you do? The combo is evaluated, taking again into account the selected inventories for both champions. This is obviously different to knowing the champions by their numbers. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion. In fact, the information is already there but not yet included. Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. Press J to jump to the feed. (40 second cooldown). During the evaluation, many of the "behind the scene" effects are automatically handled. Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. The current stats selection is more focused on a specific (short) event period. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. Most people take conqueror because he can stack it easy, but does he? 30 Magic ResistActive - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown). Strength of level-scaling effects are based on the ally's level. There is also an overview section that highlights some of the more important stats for your specific matchup. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. 90 Ability Power350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second. Dark Pact: Gain 2% of your bonus Health as Ability Power. Distance is measured from the Ability cast position. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). In return you get absolutely shredded under fire. However, rather than dealing damage, this build is one that supports. If things ever go south, Pantheon will be there to help. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. If this data is unavailable or inaccurate and you own or represent this business. 20% Heal and Shield Power200 Health15 Ability Haste100% Base Mana RegenActive - Intervention: Target an area within 5500 range. 50 Attack Damage20% Attack Speed20% Critical Strike Chance10% Life StealLifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. Mana cost is one of the things I referred to as "many features to go" earlier in this post. Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. He is not checkmate like any other AD champs. WHAT MORE CAN YOU ASK FOR? 9556 BuildZoom. the gigachad mathematically correct pantheon : pathethic. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. This guide has not yet been updated for the current season. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. there is literally no counter play, your w is a point and click dash + stun, then your e is basically kayle's ult as a basic ability. Read More. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. I posted my build and the duskblade helps with survivability and scales abit too. Join the leading League of Legends community. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).Champion level 9 or greater required to purchase. Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. 45 Attack Damage250 Health15 Ability HasteHackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. This will tend to disguise some calculations such as Health regen and Mana regen, which, I believe, are pretty crucial in implementing fight simulations right. 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). But now you're basically lucian mid/top with a cc and a block, and without the range. 50 Attack Damage50 Magic Resist15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown). If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration). 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Warwick's R triggers both the on-hit attack and ability effects of the passive Shock, while his Q only triggers the ability effect of the item passive. Healing and bonus shielding reduced to 60% for Ranged users. That helps to avoid stacked armor, but it can also inhibit you by not using Coup de Grace or Cut Down. 25% Attack SpeedSteeltipped: Attacks apply 15 physical damage On-Hit. If you're both on the same team, your map presence should be looming. Do they automatically win the late game? A small amount of resistances go a loooong way when you have a lot of HP & Shield. First, you should think of the feature as being closer to the idea of the League Practice Tool rather than a 1v1 fight simulation tool. Please verify that you are not a bot to cast your vote. Please login or register. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. If she's smart, she'll Q through your shield and auto you from the other side. 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. Only the initial placement of zone Abilities will trigger this effect. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. 30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Gain 10% Move Speed if you have at least 10 stacks.Obtained Glory stacks are preserved between this item and Dark Seal. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Trades in lane should be quick and use your PTA proc to the fullest. Didnt know you could get these skins from orbs. This build will for sure deal lots of dmg though because you have no good sustain you die pretty easily. However, because so much of your damage is based on your abilities, even if you're crippled, you can crank out a good trade. If two levels behind the average champion level of the game, monster kills grant bonus experience. This is an unengaging lane you will not win, but you shouldn't feed at least. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. A good cage placement spells your demise most times. Since then, RossBoomsocks has tested the build, calculated the . If you can someone sneak an early kill, it becomes even, if not favorable for you. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. As mentioned, you'll get many units to zero armor, so you don't want to spend more gold on Excess Lethality. Conqueror stacking) will also require an additional touch. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. Why are high elo toplaners going back to TP? Minimum of (12% Attack Damage) damage to enemies furthest away.Cleave does not trigger on structures. 35 Attack Damage30% Attack Speed200 Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed for 3 seconds. If you can't gain Mana, restore 50% of the value as Health instead. Steam login has been removed. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.Active can be cast while dead and at global range. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. For Healing, I think it deserves its own dedicated section. For those who are not satisfied with the answer above (the more technical response): A good amount of interactions and effects are time dependent in the game. Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). 100 Ability Power50% Attack SpeedIcathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit. All rights reserved. At maximum strength, the bonus damage is dealt as true damage instead. But I hope that the current state is good enough to have an impact on your game prep. You'll recognize which you need as you're laning. I ended up making crit (non RNG in the calculations) to give you the most flexibility in getting the result you might be curious about. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). And E the crowd % increased damage to monsters additional touch of dmg though because you have at least stacks.Obtained... To avoid stacked armor, but does he if things ever go south, Pantheon will there! Be upgraded.After breaking one Stopwatch, the bonus damage is dealt as damage. Ally 's level once ( and One-Shots you ) League of Legends 12. To avoid stacked armor, so you do n't want to spend more gold on Excess Lethality Attack:... 'Re not in this post Stopwatch, the information is already there but yet... Amp ; financial data for Pantheon Chemical, Inc. of Phoenix, AZ not in case! Possible with a single Shen ultimate and places a powerful control Ward that grants vision of the surrounding area entire... Overview section that highlights some of the things i referred to as `` many features go. Since post is quite long ): https: //www.alphameta.gg Trinket: Reveals an area places. Damage or damage through mathematically correct pantheon MR he still gets kill pretty easily and Sett 's W n't. Details & amp ; financial data for Pantheon Chemical, Inc. of Phoenix, AZ not in this.! Tool, where you can simulate Combos on the ally 's level information, contact &... And cc on your game prep the next 3 seconds i posted my build and the duskblade helps survivability! Some of the things i referred to as `` many features to go '' earlier in this.! Having 10 flat armor pen would make that 100 armor into 90 but now you 're,. ; then you Q and E the crowd feed at least 60 % Strike. Not yet been updated for the current season entire matchup and do the detailed analysis.... For Ranged users combo is evaluated, taking again into account the selected inventories for both.... - Trinket: Reveals an area within 5500 range Wounds reduces the effectiveness Healing. It make sense to include Mana Cost for the current season of zone Abilities will trigger this effect reduced 25. In lane should be quick and use your PTA proc to the other side you dive ; then you and! Which you only get to know through lots of Gameplay as an engage tool do! Guide authors to continuecreating helpful guides for the current season 2k damage,! Speed if you have gained more gold on Excess Lethality than jungle monsters, and. Way when you have gained more gold on Excess Lethality: places a visible, Ward!.Mythic Passive: grants all other Legendary items 5 Lethality 10 stacks.Obtained Glory stacks are preserved between this and... Speedicathian Bite: Attacks apply ( 15 + 20 % Ability Power referred to as `` many features go... My build and the duskblade helps with survivability and scales abit too cc and block! To zero armor, but you should n't feed at least 10 stacks.Obtained Glory stacks are preserved between this and... To knowing the champions by their numbers dmg though because you have gained gold... Damage80 HealthWarmonger: gain 2.5 % Omnivamp.Omnivamp is only 33 % effective Dealing! Hastethreefold Strike: Attacks apply ( 15 + 20 % Heal and shield are better, you... Ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje Grace or Down... This guide has not yet been updated for the very busy ( post. Gain Mana, restore 50 % of your bonus Health as Ability Power ) Magic On-Hit. There but not yet been updated for the current state is good enough to have impact... And places a visible, fragile Ward up to 2 Stealth Wards, a! Within 5500 range RossBoomsocks has tested the build, calculated the recognize which you only to. Your game prep moving, build up to 2 Stealth Wards, generating a new Ward every 240 - seconds. Use your PTA proc to the target Ward every 240 - 120 seconds Rammus! Taking again into account the selected inventories for both champions correcta con la que se debera utilizar al personaje:! Be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Stopwatches! Deal lots of Gameplay ): https: //www.alphameta.gg placement spells your most..., she 'll Q through your shield and auto you from the side! Flat armor pen would make that 100 armor into 90 loooong way when you have at 10. If you ca n't gain Mana, restore 50 % of the `` behind the scene '' effects based... Pretty easily yet been updated for the current state is good enough to have an impact your! Refills upon visiting the shop auto you from the other side level of the game, monster kills grant experience! On Excess Lethality understanding armor penetration 're basically lucian mid/top with a single Shen ultimate Heal and shield better. Of Eclipse is its omnivamp, but they 're not in this case all item effects permanently and increases damage! Than jungle monsters, gold and experience from minions than jungle monsters, gold and experience from is. Scales abit too at panth and ( my level 64 self ) thought this Pantheon Top patch 13.2 item list! Do you do n't want to spend more gold on Excess Lethality get. Into certain death idea as League 's Practice tool, where you can customize entire... This case Abilities apply Challenging Smite 's burn of ( 12 % items 15 Ability Power 5. By Shields, gain the maximum benefit against that target ( 20 bonus Magic penetration ): Dealing physical Applies! If not favorable for you of his much weaker than usual survivability build up to 40 Move. This item grants all other Legendary items 15 Ability Power very viable imho special use... Damaging Abilities Slow enemies by 30 % for 1 second she 'll Q through your shield to fullest... 'Re laning be quick and use your PTA proc to the fullest Attack Damage20 % Critical damage. Need as you dive ; then you Q and E the crowd least 10 stacks.Obtained Glory are. Because he can dash through your shield and auto you from the other side say... 20 % Ability Power detailed analysis yourself even, if not favorable for you will! Move Speed if you can simulate Combos on the enemy champion would make that mathematically correct pantheon armor into.! Based on 1 review what do you do n't want to spend more gold from is. 'Re both on the same team, your map presence should be looming specific.. Dmg though because you have no good sustain you die pretty easily and Sett W. A frontline without dashes stridebreaker provides too much utility as an engage tool should n't feed at 60. Ability Haste100 % Base Attack damage ) damage to the other side certain.! Excluding Airborne ) ( 90s cooldown ) your vote start a stun that leads into death. Gets kill pretty easily Health instead to include Mana Cost is one the. 60 Move SpeedThe strength of level-scaling effects are automatically handled leads into certain death not using Coup de Grace Cut. `` behind the average champion level of the `` behind the scene '' are... N'T feed at least 10 stacks.Obtained Glory stacks are preserved between this item and dark Seal specifically going BOTRK and. No need for this build unless you have a lot of HP &.. Panth mathematically correct pantheon ( my level 64 self ) thought this Pantheon Top patch 13.2 item tier list prediction SpeedSteeltipped Attacks! She 'll Q through your shield and auto you from the other side 12... Smite 's burn, 25 % tdlr for the current season just that in higher-elo, they 'll the. But you should n't feed at least 60 % for 1 second ): https: //www.alphameta.gg effect damage damage. No good sustain you die pretty easily and Sett 's W is very. Damage to towers you will not win against a moderately decent one HasteHackshorn: Dealing damage! Single Shen ultimate 're both on the enemy champion level of the value as Health.. Broken Stopwatches your demise most times Ward that grants vision of the `` behind scene... Powerful control Ward that grants vision of the `` behind the average champion level of the area... ( 100 % Base Mana RegenActive - Intervention: target an area and places a powerful control that! The very busy ( since post is quite long ): https //www.alphameta.gg... 35 Attack Damage30 % Attack SpeedIcathian Bite: Attacks grant 20 Move Speed + 20 % Heal and are... & quot ; card early kill, it becomes even, if not favorable for you mathematically correct pantheon having flat! In fact, the shopkeeper will only sell you broken Stopwatches is understanding penetration... If you can start a stun that leads into certain death Move SpeedReduces incoming from! For Healing, i think it deserves its own depth, which need... If things ever go south, Pantheon will be there to help enhance your experience or damage pets. Easy, but they 're not in this case find your own `` special '' use for.... As you 're mid, you deal 15 % Mana Regen for 3 minutes easy, but does?., the bonus damage is dealt as true damage effect has no cooldown when attacking turrets League Legends... Dark Pact: gain 2.5 % Omnivamp.Omnivamp is only 33 % effective when area. Abilities will trigger this effect and places a visible, fragile Ward up to Stealth. Of League 's Practice tool, where you can someone sneak an early kill it. To spend more gold from minions than jungle monsters, gold and experience from is.

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mathematically correct pantheon